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Showing posts from December, 2015

Generativity & interpretation: a study of generated comics

In Scott McCloud's classic comics theory book Understanding Comics, he introduces six kinds of panel transitions: Since my last reading of the book, I've been curious whether these transition types can be operationalized toward any of the following goals, approximately ordered from "most human effort needed" to "least human effort needed":
A Dadaist/Oulipian collaborative cartooning game where players take turns rolling a six-sided die and drawing a panel on a shared piece of paper according to the transition type determined by the die roll."Fridge poetry" for comics: come up with a fixed set of panels that link together via the different transition types, then let humans decide how to order them.A board game in which each player has a "hand" of panels, as well as some goals that align with good global comic construction, and use the same die-roll mechanism as in the first idea.A mixed-initiative digital comic creation tool in which the …