Paper draft: Generative Story Worlds as Linear Logic Programs

I'm pleased to announce that João Ferreira, Anne-Gwenn Bosser, and I have had a paper accepted at (INT)7! I've made a draft available (7 page pdf), though some parts may read a bit strangely with reference to our prior work, since the original submission was anonymized. (This was my first experience with double-blind reviewing, and, well, I suppose all current data places me in favor. ;) )

Abstract:

Linear logic programming languages have been identified in prior work as viable for specifying stories and analyzing their causal structure. We investigate the use of such a language for specifying story worlds, or settings where generalized narrative actions have uniform effects (not specific to a particular set of characters or setting elements), which may create emergent behavior through feedback loops.
We show a sizable example of a story world specified in the language Celf and discuss its interpretation as a story-generating program, a simulation, and an interactive narrative. Further, we show that the causal analysis tools available by virtue of using a proof-theoretic language for specification can assist the author in reasoning about the structure and consequences of emergent stories.

Comments

Popular posts from this blog

Using Twine for Games Research (Part II)

Reading academic papers while having ADHD

Using Twine for Games Research (Part III)